Location: Guildford, UK
Contract:
Salary: Not specified
Work type: Not specified
Posted: Today
Deadline: Open
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Develop and implement gameplay features using C++ while collaborating with a multidisciplinary team to create high-quality games and gain hands-on experience in game development.
Joining Hello Games as a graduate means you get stuck in with the team making code for our games from day one. You will be surrounded by an experienced multi-discipline team and will get to contribute to and learn from the whole team.
Responsibilities
Create and implement features into the game.
Create high quality code.
To learn about all aspects of game development and process at Hello Games.
To work collaboratively with a multi-disciplinary team to resolve problems and contribute to the game.
To take ownership for quality and hitting deadlines.
Qualifications
Great grades from a computer science degree, or a similar degree.
A strong math background, comfortable with 3D math, vector and matrix math. You will probably have at least A-Level math.
You have a good understanding of C++ and for fun you probably write games in C++ in your spare time.
Have some amazing demos of things you’ve been working on to show us.
You have good communication skills to work across a multidiscipline team.
How to apply
Apply directly through the company website. Clicking the link below will open the application page in a new window.

Location: Guildford, UK
Industry: Digital & Technology
We are Hello Games, and we make games. Hello! We’re a video game development studio and publisher based in Guildford and Cambridge in the UK, and are proudly independent. We are the creators of the multi-award winning Joe Danger games, the huge and evolving No Man’s Sky and a recently announced side project The Last Campfire and when we’re not doing that, we’re probably working on something new. Team The people of Hello Games are a varied bunch, but there’s a few things they have in common. Generally they’re humble, they have potential, and the grit to try to do their best work here. Our team is everything, so if you think you fit, then we are always hiring. History We believe that small talented teams can achieve great things. As a team of four in a tiny room above a tile shop, we created the multi million selling Joe Danger. As a dozen developers in a leaking shed, we borrowed our neighbour’s internet and created one of the biggest selling new IPs in video games – No Man’s Sky. The success of No Man’s Sky has given us a nice office and a whole bunch more freedom to expand creatively. These days we try to join the stability and quality of AAA development with the freedom and creativity of an independent studio. We are excited to bring new games that wouldn’t exist otherwise into the world.
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